SOLMATTER
A baseball field and home plate at sunset

SOLMATTER / RELEASE ENGINE

Find a real problem. Build it. Ship it.

01DISCOVER A REAL PROBLEM

02BUILD THE COMPLETE PRODUCT

03SHIP IT TO THE MARKET

04LET USERS DECIDE

12PRODUCTS SHIPPED
SCROLL TO START

LIVE PRODUCTS / 01

01 / 12

Every product we ship helps us build the next.

01

Batter Forge: Idle Baseball

Craft gear, choose your upgrades, and build a batter to face tougher pitchers.

PRODUCT STORY / 01

Batter Forge · Available on Android

Auto swings. Your upgrades.

Craft a new bat. Equip it or sell it? Combine training and set bonuses to build your batter. Unlock auto batting and auto crafting as you progress.

View on Google Play
01
Batter Forge: Idle Baseball app icon

Batter Forge: Idle Baseball

PRODUCT STORY / 02

Plenty of photos. Too many moments to keep track of.

Little moments. A family story.

Pieceful brings scattered parenting memories together into a record families can return to as their children grow.

View on App Store
02
Pieceful: Effortless Baby Log app icon

Pieceful: Effortless Baby Log

PRODUCT STORY / 03

Scattered information made a big decision harder.

A clearer choice, closer to home.

Neighborhood Kindergarten brings local kindergarten information in Korea into one place, helping parents spend less time searching.

View on App Store
03
Neighborhood Kindergarten app icon

Neighborhood Kindergarten

PRODUCT STORY / 04

A career ends. The lessons stay.

Another life. A better pitcher.

Mound Reborn connects each pitch to your next career in a baseball roguelite built around learning, growth, and starting again.

View on App Store
04
Mound Reborn: Baseball Career app icon

Mound Reborn: Baseball Career

HOW WE BUILD / 03

We build fast to learn what matters.

  1. 01

    PROBLEM FOUND

    Start with a problem we have lived.

    We choose problems we cannot ignore, drawn from our own everyday lives.

  2. 02

    PRODUCT BUILT

    Build the smallest complete product.

    Planning, code, design, and QA work together to create something people can actually use.

  3. 03

    MARKET RELEASED

    Put it in people’s hands.

    A product earns its place when people can buy it, review it, return to it, or walk away.

  4. 04

    SIGNAL RECEIVED

    Let real use guide our focus.

    Purchases, refunds, ratings, and return visits tell us what to improve and where to invest our time next.

01

Start with a problem we have lived.

We choose problems we cannot ignore, drawn from our own everyday lives.

RELEASE REGISTRY / 04

Different problems.
12 complete products.

Choose a product to visit its App Store or Google Play page.

A pitcher preparing for the next pitch on the mound

OUR PRINCIPLE / 05

We see ideas through to launch.

We ship, learn from the people who use our products, and bring those lessons into what we build next.